AI Insights · Timothy · January 2022
Top 5 Mech Games in Sweden Q4 2021 Performance
Discover how the top 5 Mech Games performed on a unified platform in Sweden during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Mech Games on a unified platform in Sweden displayed varying performance trends in downloads, revenue, and active users. Here's a detailed look, based on data from Sensor Tower.
Mech Arena - Shooting Game from Plarium Global Ltd saw its weekly revenue fluctuate throughout the quarter. It started at approximately $3.5K at the end of September, dipped to around $1.1K in mid-November, and peaked again at $3.7K in the last week of December. Weekly downloads showed a decline from 1.8K to 532 over the quarter, while weekly active users decreased from 6.6K to 4.8K.
War Robots Multiplayer Battles by MY.GAMES B.V. exhibited a strong revenue performance, starting at $4.8K in late September and reaching a high of $11.3K in the week of December 20. Weekly downloads remained relatively low, ranging between 401 and 883, with a slight increase toward the end of October. Weekly active users saw minor fluctuations, starting at 3.3K and ending the quarter at approximately 3.1K.
Limo Robot Car Game:Robot Game by Happy Family Studio had minimal revenue, peaking at $36 in the first week of November. Weekly downloads experienced a significant rise from 98 at the end of September to 452 by the last week of December. Active users also showed a positive trend, increasing from 157 to 655 over the quarter.
Robot Game: Car Robot by Zego Global Publishing did not generate any notable revenue throughout the quarter. However, its weekly downloads saw a peak of 1K in late October before declining to 276 in the last week of December. Active users started strong with 1.5K in late October but dropped to 810 by the end of the quarter.
Clash of Robot: Wild Racing from CloudView Entertainment showed minimal revenue, with a peak of $6 in the last week of November. Downloads saw an initial peak of 977 in early November but declined to 229 by the end of December. Active users followed a similar trend, peaking at 845 in mid-November and ending the quarter at 408.
These insights highlight the diverse performance trends of the top 5 Mech Games in Sweden during Q4 2021. For more detailed insights, visit Sensor Tower.